gib/large1 "giblarg1"
gib/large2 "giblarg2"
gib/large3 "giblarg3"
$random gib/large { gib/large1 gib/large2 gib/large3 }

blood/small1 "sounds/b1.wav"
blood/small2 "sounds/b2.wav"
blood/small3 "sounds/b3.wav"
blood/small4 "sounds/b4.wav"
blood/small5 "sounds/b5.wav"
$random blood/small { blood/small1 blood/small2 blood/small3 blood/small4 blood/small5 }

bone/crack1 "sounds/c1.wav"
bone/crack2 "sounds/c2.wav"
bone/crack3 "sounds/c3.wav"
bone/crack4 "sounds/c4.wav"
$random bone/crack { bone/crack1 bone/crack2 bone/crack3 bone/crack4 }

stomp/blood1 "sounds/s1.wav"
stomp/blood2 "sounds/s2.wav"
$random stomp/blood { stomp/blood1 stomp/blood2 blood/small }

stomp/boom1 "sounds/stomp boom 1.wav"
stomp/boom2 "sounds/stomp boom 2.wav"
stomp/boom3 "sounds/stomp boom 3.wav"
stomp/boom4 "sounds/stomp boom 4.wav"
stomp/boom5 "sounds/stomp boom 5.wav"
stomp/boom6 "sounds/stomp boom 6.wav"
$random stomp/boom { stomp/boom1 stomp/boom2 stomp/boom3 stomp/boom4 stomp/boom5 stomp/boom6 }

stomp/sequence1 "sounds/stomp sequence 1.wav"

desintegrate1 "DSINTG1"
desintegrate2 "DSINTG2"
desintegrate3 "DSINTG3"
desintegrate4 "DSINTG4"
desintegrate5 "DSINTG5"
desintegrate6 "DSINTG6"
desintegrate7 "DSINTG7"
desintegrate8 "DSINTG8"
$random desintegrate { desintegrate1 desintegrate2 desintegrate3 desintegrate4 desintegrate5 desintegrate6 desintegrate7 desintegrate8 }
$volume desintegrate 0.5
