class PainElemental_s : PainElemental replaces PainElemental
{

default
{
	meleerange 48;
}

states
{
melee:
	PAIN D 5 A_FaceTarget;
	PAIN E 5 A_FaceTarget;
	PAIN F 5 BRIGHT A_FaceTarget;
	PAIN F 0 BRIGHT A_CustomMeleeAttack(random(32, 64));
	goto See;
}
}
