class HellKnight_s : HellKnight replaces HellKnight
{
sound stomphoof, stompblood;

property StompHoofSound : stomphoof;
property StompBloodSound : stompblood;

default
{
	HellKnight_s.StompHoofSound  "stomp/sequence1";
	HellKnight_s.StompBloodSound "stomp/boom";
}

void
stomp(void)
{
	setstatelabel("stomp");
	A_Quake(1, 16, 0, 196, "");
	A_StartSound(stomphoof,  CHAN_WEAPON); // CHAN_BODY ?
	A_StartSound(stompblood, CHAN_5);
}

states
{
stomp:
	HKST AB 18;
	loop;
}
}
