class Cyberdemon_Scene1 : Cyberdemon
{
	default
	{
		-COUNTKILL
		+FRIENDLY
		+BUDDHA
	}
}

/* TODO: Set health with ACS. */
class Marine_Scene1 : ScriptedMarine
{
	default
	{
		//$Category Friends
		//$Title Marine
		-COUNTKILL
		-FRIENDLY
		health 1;
	}
}

class Cyberdemon_Scene2 : Cyberdemon
{
	default
	{
		//$Category Scene
		//$Title Cyberdemon Autoattack
		-COUNTKILL
		+BUDDHA
		//+ALWAYSFAST
		MinMissileChance 0;
		+MISSILEMORE
		+MISSILEEVENMORE
	}
}

class Dummy: Actor
{
	default
	{
		//$Category Utility
		//$Title Dummy
		//$Sprite TLGLE0
		+NOGRAVITY
		monster;
		mass 100000;
		radius 8;
		height 8;
		health 1;
	}
	states
	{
	spawn:
		//TLGL A 8;
		TNT1 A 8;
		loop;
	death:
		TNT1 A 1;
		stop;
	}
}
