gameinfo
{
	MenuFontColor_Title = "white"
	MenuFontColor_Label = "grey"
	MenuFontColor_Value  = "grey"
	MenuFontColor_Action  = "grey"
	MenuFontColor_Header  = "white"
	MenuFontColor_Highlight  = "yellow"
	MenuFontColor_Selection  = "yellow"
	MenuSliderColor  = "grey"
	MenuSliderBackColor  = "darkgrey"
	
	playerclasses = "hordemarine"
	
	weaponslot = 1, "CombatKnife", "Fist"
	
	ForceKillScripts = true
}

// Vulgar
damagetype eat
{
	factor = 1.0
	obituary = "%k ate %o alive"
}

// Slimeworm, Vulgar
damagetype acid
{
	factor = 1.0
	obituary = "%o turned into a pile of rotten flesh"
}

// Slimeworm
damagetype devour
{
	noarmor
	factor = 1.0
	obituary = "%k devoured %o's body"
}

// Smallrat
damagetype bite
{
	factor = 1.0
	obituary = "%o was bitten to death"
}

// Ripper
damagetype tear
{
	factor = 1.0
	obituary = "%o was torn apart"
}

// SerpentGod
damagetype explosion
{
	factor = 1.0
	obituary = "%o was exploded into pieces"
}

// SerpentGod
damagetype decapitate
{
	factor = 1.0
	obituary = "%o had %p head chopped off"
}

damagetype stomp
{
	factor = 1.0
	noarmor
	obituary = "%o had %p body stomped to death by %k"
}

damagetype trample
{
	factor = 1.0
	obituary = "%o had %p body trampled to death by %k"
}

doomednums
{
	7243 = SRipper
	7200 = CombatKnife
}

cluster 1
{
	hub
}

map hmhub "Central hub"
{
	cluster = 1
}

map hme1m1 "Cave - entrance"
{
	cluster = 1
}

clearepisodes

episode "hmhub"
{
   name = "Adventure Start"
   key = "a"
}

clearskills

skill regular
{
	Name="Regular"
	ACSReturn = 0
	SpawnFilter = 1
	AmmoFactor = 1
	DropAmmoFactor = 1
	Key="r"
}

skill special
{
	Name="Special"
	ACSReturn = 1
	SpawnFilter = 2
	TextColor = "cyan"
	AmmoFactor = 1
	DropAmmoFactor = 1
	MustConfirm = "A very difficult mode of play. Are you prepared?"
	Key="s"
	InstantReaction
	FastMonsters
}

