class FireBase: Actor
{
	default
	{
		+NOGRAVITY
		-SOLID
		-PUSHABLE
		-DONTFALL
		-COUNTKILL
		scale 1.0;
	}
}

class FireEffect_HorizontalSmall: ExplosionEffectBase
{
	default
	{
		scale 0.6;
		renderstyle "add";
	}
	states
	{
		spawn:
			EFIR ABCDEFGHIJKLM 2;
			stop;
	}
}

